Difference between revisions of "Movation:ICT-31"

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Movation:ICT-31
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<slideshow style="unik" headingmark="⌘" incmark="…" scaled="80" font="Comic Sans MS, Calibri, cursive" >
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;title: ICT-31 Human-centric Digital Age
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;author: Josef Noll
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;subfooter: Horizon 2020
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= ⌘ ICT-31 Human-centric Digital Age =
Slide Show
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Title
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ICT-31 Human-centric Digital Age
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Author
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Josef Noll
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Footer
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ICT-31
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Subfooter
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Horizon 2020
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+
 
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Contents [hide] 
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1 ⌘ ICT-31 Human-centric Digital Age
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1.1 ⌘ what to do
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2 ⌘ Research Topics - text
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2.1 ⌘ Information overload and attention scarcity
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2.2 ⌘ blurring between online and offline world
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2.3 ⌘ Ethically and fair behaviour
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2.4 ⌘ Impact: Research & Innovation Actions
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3 ⌘ Partners
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⌘ ICT-31 Human-centric Digital Age
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call 2014 in Information and Communications Technologies
 
call 2014 in Information and Communications Technologies
http://ec.europa.eu/research/participants/portal/desktop/en/opportunities/h2020/topics/95-ict-31-2014.html
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* http://ec.europa.eu/research/participants/portal/desktop/en/opportunities/h2020/topics/95-ict-31-2014.html
Deadline: 23Apr2014
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* Deadline: 23Apr2014
Total Budget: 6 Mio€ (2 Streps, 1 CSA)
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* Total Budget: 6 Mio€ (2 Streps, 1 CSA)
⌘ what to do
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 +
=⌘ what to do =
  
 
The Research & Innovation Actions should aim at in-depth exploration of the development of fundamental notions such as identity, privacy, relationships, culture, reputation, motivations, responsibility, attention, safety and fairness, in the hyper-connected age where the limits between offline and online are blurred in numerous ways. Gender, generational and cultural differences in behaviours should also be considered where relevant.
 
The Research & Innovation Actions should aim at in-depth exploration of the development of fundamental notions such as identity, privacy, relationships, culture, reputation, motivations, responsibility, attention, safety and fairness, in the hyper-connected age where the limits between offline and online are blurred in numerous ways. Gender, generational and cultural differences in behaviours should also be considered where relevant.
Social scientists to describe the state-of-the-art, and perform monitoring studies
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* Social scientists to describe the state-of-the-art, and perform monitoring studies
Identify changes based on an acceptance model of ICT (Africa, Hellas, Italia, Nordics...)
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* Identify changes based on an acceptance model of ICT (Africa, Hellas, Italia, Nordics...)
Monitor by introducing novel concepts: Basic Internet, Socialtainment
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* Monitor by introducing novel concepts: Basic Internet, Socialtainment
  
⌘ Research Topics - text
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=⌘ Research Topics - text=
 
How do humans cope with information overload and attention scarcity? How do ICT environments and processes affect the ways individuals deal with information flows and focus their attention?
 
How do humans cope with information overload and attention scarcity? How do ICT environments and processes affect the ways individuals deal with information flows and focus their attention?
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*
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How does the blurring between online and offline world affect the way people experience their different settings (work, leisure, family)? How can smart and connected environments support individuals and society?
 
How does the blurring between online and offline world affect the way people experience their different settings (work, leisure, family)? How can smart and connected environments support individuals and society?
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*
 +
 
What are the norms and behaviours that should be considered for behaving ethically and being fair to each other in a hyper-connected digital world? How should their adoption in the digital culture be fostered?
 
What are the norms and behaviours that should be considered for behaving ethically and being fair to each other in a hyper-connected digital world? How should their adoption in the digital culture be fostered?
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*
⌘ Information overload and attention scarcity
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= ⌘ Information overload and attention scarcity=
 
How do humans cope with information overload and attention scarcity? How do ICT environments and processes affect the ways individuals deal with information flows and focus their attention?
 
How do humans cope with information overload and attention scarcity? How do ICT environments and processes affect the ways individuals deal with information flows and focus their attention?
Facebook in schools
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* Facebook in schools
Twitter all the time
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* Twitter all the time
"methods to refocus"
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* "methods to refocus"
How: Study
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: How: Study
-> Outcome: Best Praxis Information
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: -> Outcome: Best Praxis Information
⌘ blurring between online and offline world
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 +
= ⌘ blurring between online and offline world=
 
How does the blurring between online and offline world affect the way people experience their different settings (work, leisure, family)? How can smart and connected environments support individuals and society?
 
How does the blurring between online and offline world affect the way people experience their different settings (work, leisure, family)? How can smart and connected environments support individuals and society?
real and virtual friends (gaming groups, facebook, google+,...)
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* real and virtual friends (gaming groups, facebook, google+,...)
difference in time usage (studies)
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* difference in time usage (studies)
How: Metastudy
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: How: Metastudy
Outcome: Impact analysis of smart and connected environments (how?, what?, measurable?)
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: Outcome: Impact analysis of smart and connected environments (how?, what?, measurable?)
Outcome: Better information access to existing knowledge
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: Outcome: Better information access to existing knowledge
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Note:
 
Note:
Hattie has performed a metastudy of learning impact factors for schools. Come up with 137 impact factors, which were rated.
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* Hattie has performed a metastudy of learning impact factors for schools. Come up with 137 impact factors, which were rated.
⌘ Ethically and fair behaviour
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 +
= ⌘ Ethically and fair behaviour=
 
What are the norms and behaviours that should be considered for behaving ethically and being fair to each other in a hyper-connected digital world? How should their adoption in the digital culture be fostered?
 
What are the norms and behaviours that should be considered for behaving ethically and being fair to each other in a hyper-connected digital world? How should their adoption in the digital culture be fostered?
information
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* information
Outcome: Metastudy best-praxis
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: Outcome: Metastudy best-praxis
⌘ Impact: Research & Innovation Actions
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 +
=⌘ Impact: Research & Innovation Actions=
  
 
provide new knowledge of the ways by which individuals and communities work, think, learn, behave, and interact in the new hyper-connected environments and of how these new developments affect people's perceptions of self, services, entrepreneurship, democracy, and governance.
 
provide new knowledge of the ways by which individuals and communities work, think, learn, behave, and interact in the new hyper-connected environments and of how these new developments affect people's perceptions of self, services, entrepreneurship, democracy, and governance.
establish: concrete measurements (parameters)
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* establish: concrete measurements (parameters)
Metastudy: effect of new developments, e.g. Basic Internet
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* Metastudy: effect of new developments, e.g. Basic Internet
examples: e-Learning
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* examples: e-Learning
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provide well-founded transferable results, including innovative concepts and proved functional models, which can be exploited in the future research, policy and regulatory agendas.
 
provide well-founded transferable results, including innovative concepts and proved functional models, which can be exploited in the future research, policy and regulatory agendas.
Metastudies, impact of ICT and best praxis
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* Metastudies, impact of ICT and best praxis
Better Information: increased awareness, sustainability,
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* Better Information: increased awareness, sustainability,
 +
 
 
Small scale examples:
 
Small scale examples:
Socialtainment: Sustainability, CO_2 reducation,
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* Socialtainment: Sustainability, CO_2 reducation,
Basic Internet: Egalité (Digital Divide) Innovation4All, Education,
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* Basic Internet: Egalité (Digital Divide) Innovation4All, Education,
⌘ Partners
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= ⌘ Partners =
Ashoka - changemakers
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* Ashoka - changemakers
OLPC
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* OLPC
UDI, Utdanningshjelpen
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* UDI, Utdanningshjelpen
Danida
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* Danida
Bluetown
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* Bluetown
Earth House
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* Earth House
Emilio Mordini - Director of lab - Rome CSSC
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* Emilio Mordini - Director of lab - Rome CSSC
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 +
----
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see also: [[Movation:INSO-6|INSO-6]]

Latest revision as of 13:27, 3 March 2014


Title
ICT-31 Human-centric Digital Age
Author
Josef Noll
Footer
ICT-31
Subfooter
Horizon 2020



⌘ ICT-31 Human-centric Digital Age

call 2014 in Information and Communications Technologies

⌘ what to do

The Research & Innovation Actions should aim at in-depth exploration of the development of fundamental notions such as identity, privacy, relationships, culture, reputation, motivations, responsibility, attention, safety and fairness, in the hyper-connected age where the limits between offline and online are blurred in numerous ways. Gender, generational and cultural differences in behaviours should also be considered where relevant.

  • Social scientists to describe the state-of-the-art, and perform monitoring studies
  • Identify changes based on an acceptance model of ICT (Africa, Hellas, Italia, Nordics...)
  • Monitor by introducing novel concepts: Basic Internet, Socialtainment

⌘ Research Topics - text

How do humans cope with information overload and attention scarcity? How do ICT environments and processes affect the ways individuals deal with information flows and focus their attention?

How does the blurring between online and offline world affect the way people experience their different settings (work, leisure, family)? How can smart and connected environments support individuals and society?

What are the norms and behaviours that should be considered for behaving ethically and being fair to each other in a hyper-connected digital world? How should their adoption in the digital culture be fostered?

⌘ Information overload and attention scarcity

How do humans cope with information overload and attention scarcity? How do ICT environments and processes affect the ways individuals deal with information flows and focus their attention?

  • Facebook in schools
  • Twitter all the time
  • "methods to refocus"
How: Study
-> Outcome: Best Praxis Information

⌘ blurring between online and offline world

How does the blurring between online and offline world affect the way people experience their different settings (work, leisure, family)? How can smart and connected environments support individuals and society?

  • real and virtual friends (gaming groups, facebook, google+,...)
  • difference in time usage (studies)
How: Metastudy
Outcome: Impact analysis of smart and connected environments (how?, what?, measurable?)
Outcome: Better information access to existing knowledge

Note:

  • Hattie has performed a metastudy of learning impact factors for schools. Come up with 137 impact factors, which were rated.

⌘ Ethically and fair behaviour

What are the norms and behaviours that should be considered for behaving ethically and being fair to each other in a hyper-connected digital world? How should their adoption in the digital culture be fostered?

  • information
Outcome: Metastudy best-praxis

⌘ Impact: Research & Innovation Actions

provide new knowledge of the ways by which individuals and communities work, think, learn, behave, and interact in the new hyper-connected environments and of how these new developments affect people's perceptions of self, services, entrepreneurship, democracy, and governance.

  • establish: concrete measurements (parameters)
  • Metastudy: effect of new developments, e.g. Basic Internet
  • examples: e-Learning

provide well-founded transferable results, including innovative concepts and proved functional models, which can be exploited in the future research, policy and regulatory agendas.

  • Metastudies, impact of ICT and best praxis
  • Better Information: increased awareness, sustainability,

Small scale examples:

  • Socialtainment: Sustainability, CO_2 reducation,
  • Basic Internet: Egalité (Digital Divide) Innovation4All, Education,

⌘ Partners

  • Ashoka - changemakers
  • OLPC
  • UDI, Utdanningshjelpen
  • Danida
  • Bluetown
  • Earth House
  • Emilio Mordini - Director of lab - Rome CSSC

see also: INSO-6